No Natal for Halo: Reach

Bungie Confirms That Halo: Reach Will Not Use Natal Technology

January 30, 2010 It’s the image that launched a thousand rumors. Well, actually only one, but it was a huge one. Bungie Studios has released the first offical screenshots of their next sure-fire hit,, and one shot in particular led the gaming community to suspect that the title will take advantage of Microsoft’s new hands-free control method, codenamed Project Natal. The off-center crosshair in the screenshot had gamers spreading the ‘news’ across the internet.

Alas, it was all too good to be true. In this past Friday’s Bungie Weekly Update the developer took time to squash the rumors.

“Truth be told, it’s just a good ole fashioned bug,” wrote community liason Urk. “Screenshots taken with the screenshot commands (tiled screenshots) all have the crosshair in the wrong place. It’s either missing, or aligned too far to the left.”

With the rumor quelled the only title confirmed to use Natal is Peter Molyneux’s next epic, Fable III. Microsoft has stated that there are more than ten Natal projects lined up, though none have yet to be confirmed or revealed.

Halo: Reach is scheduled for a Holiday 2010 release date with a multiplayer beta sometime this spring for owners of Halo 3: ODST. The title will be published by Microsoft Game Studios and is the last planned Halo title from Bungie Studios. Further titles are planned by Microsoft’s internal studio 343 Industries, led by former Bungie employee Frankie O’Conner.

Source: Bungie Weekly Update