Registration for GDC Europe 2011 is Now Open

Registration for GDC Europe 2011 is now open! Don’t miss your chance to attend the largest professionals-only game industry event in Europe. More details after the jump.

Register for GDC Europe 2011 before July 20th and save up to 100EUR to get special early discounts.

Not sure which pass to choose? Learn more here.

Registration Deadlines

Early Registration Ends July 20, 2011 Save up to 100EUR
Online Registration Ends August 9, 2011
Onsite Registration Begins August 14, 2011

Start the Registration process now.

GDC Europe Returns With Four All-New Summits!

In addition to the Business & Marketing, Game Design, Production, Programming, and Visual Arts tracks, the 2011 Game Developers Conference Europe will feature  four brand-new, focused one-day summits to foster community-building within emerging sectors of game industry. These summits will run on Monday, August 15th through  Wednesday, August 17th and are accessible with the GDC Europe All Access Pass, the All Access Student Pass, the Summits & Tutorials Pass, and the Summits & Tutorials Student Pass.

Learn about all GDC Summits here.

GDC Europe Housing/Travel

Book your travel and hotel accommodations early. The GDC Europe team has secured exclusive discounts with local hotels to help
make your trip to GDC Europe easy
and affordable.

Hotel rooms sell out quickly, so book early here.

Sponsorship Opportunities

Gathering over  2,000 industry professionals involved in international game development, GDC Europe is the destination to be immersed in the latest technology and ideas. From the Expo floor to its range of networking events, GDC Europe is the central arena for creating opportunities for businesses and professionals alike.

Learn more about GDC Europe Sponsorship Opportunities here.

Taking place Monday through Wednesday, August 15-17, 2011 at the Cologne Congress-Centrum Ost, GDC Europe 2011 – taking place alongside the major gamescom trade show – will again provide the essential pan-European perspective of game development and business trends.

As part of the first announced Main Conference sessions, attendees can learn how to preserve ambitious design goals through managing
practical implementation solutions in the game design track session “You Say You Want a Shooter R(evolution)”.

In the talk, British studio Splash Damage’s Neil Alphonso will discuss how his team tackled these design challenges during the development of much-awaited shooter Brink (pictured).

With Blue Fang Games (Zoo Tycoon, The Oregon Trail) as the case study, discover what it takes to transition from the traditional games space into the social realm in Hank Howie’s business track talk “From Console to Facebook: Blue Fang Games and the Big Pivot”.

Finally, two studios and over 100 programmers contributed to the development of the multiplayer component of Crysis 2. Crytek’s Peter
Hall will speak in depth about the development process, and how to manage challenges that arise with working with large programming teams in his programming track session “Crysis 2 Multiplayer: A Programmer’s Postmortem.”

Many more sessions are due to be revealed over the next few weeks for the event. This year, GDC Europe has added notable Summits on social games, smartphone and tablet games, and indie games to the existing line-up of learning and inspiration.