Metro 2033 To Take Full Advantage of DirectX 11

Today, THQ and NVIDIA announced that Metro 2033, this spring’s upcoming FPS horror title, will “take full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware.”

According to a press release issued by the companies, Metro 2033, which does look gorgeous, will support a number of advanced DirectX 11 features including advanced Depth of Field effects and Full Tessellation on character models.

NVIDIA’s Senior Vide PResident of Content and Technology, Tony Tamasi, said, “The 4A Engine [designed for Metro 2033] is one of the most advanced game engines we’ve ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals.”

Metro 2033 is based on a Russian novel and tells the story of survivors of an apocalyptic event who are living in the metro tunnels underneath Moscow. The cities built under the ground are under constant attack from mutants and bandits, and you play as Artyom, a man born during the apocalypse and who has grown up in the tunnels. A fateful event pushes Artyom to journey throughout the metro system to warn others of an impending attack and to help defend the last remnants of humanity.

Metro 2033 will be released on March 16 in North America and March 19 in Europe and is being developed by 4A Games. It will be made available on the Xbox 360 and PC and is being published by THQ.

Check out some DirectX 11 screens in glorious high resolution below.