Forefront VR Review – Battlefield Comes to VR — and it Actually Works

If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.

From the creators of Breachers and Hyper Dash, this is a serious 32-player PvP shooter with cross-play support. You get expansive maps, semi-destructible environments, and full combined-arms combat across land, sea, and air. The scale feels genuinely impressive for a standalone Quest title.

Battle Types (Game Modes)

Forefront focuses on two classic large-scale modes that emphasize teamwork and objective play:

  • Conquest – The flagship mode. Teams fight to capture and hold multiple control points across the map. It creates constant movement, flanking opportunities, and epic vehicle pushes.
  • Rush – A more linear, intense mode where attackers must push through and destroy or defend sequential objectives. It leads to focused, high-stakes fights with plenty of vehicle support.

Both modes shine in 32-player matches, turning every session into a living battlefield full of strategy and unforgettable moments.

Vehicle Types

One of Forefront’s biggest strengths is its wide variety of vehicles (10+ total) that support multiple players (driver + passengers/gunners):

  • Air: Small agile scout helicopters, larger transport helicopters, and attack helicopters for serious firepower and strafing runs.
  • Land: Heavy tanks for armored assaults, Humvees with mounted guns, fast ATVs/quads for flanking, and anti-air vehicles.
  • Sea/Water: Gunboats for river or coastal dominance and jet skis for quick, fun dashes and sneaky side attacks.

Piloting and gunning in VR feels intuitive — leaning your head while driving or physically tracking targets is incredibly immersive. Vehicles can flip the momentum of a match in seconds.

Weapons & Arsenal

The game features a solid arsenal with customizable attachments across four classes: Assault, Engineer, Medic, and Recon/Sniper.

  • Core weapon types: Assault rifles, SMGs, shotguns, sniper rifles, LMGs, handguns, and RPGs/rocket launchers for anti-vehicle work.
  • Weapons support scopes, grips, lasers, extended mags, and more. You unlock and progress them by leveling up your classes.
  • Each class has specialized gadgets (repair tools, C4, healing items, spawn beacons, etc.).

Reloading is fully physical (grab mags, rack slides), which feels satisfying once you get used to it — though it can get fiddly under heavy pressure.

What’s Great

  • Massive 32-player battles that feel alive and chaotic in the best way.
  • Excellent vehicle gameplay and combined-arms combat.
  • Tactile VR gunplay and natural hand interactions on Quest controllers.
  • Solid performance on Quest 3 / 3S with active cross-play matchmaking.
  • High ambition — this much scale running natively on standalone hardware is impressive.

What Could Be Better

  • Reloading and some vehicle entry/exit mechanics can feel janky at times.
  • Maps and modes are fun but could still use more variety and polish.
  • Graphics are functional rather than stunning (understandable for the scope).
  • Progression and class depth are good but have room to grow.

Verdict

Forefront is easily one of the most ambitious and fun multiplayer shooters on the Meta Quest right now. The combination of Conquest & Rush battles, a deep vehicle roster (helicopters, tanks, Humvees, boats, jet skis, and more), and a versatile weapon arsenal creates that true Battlefield-in-VR fantasy like nothing else.

It’s not perfect yet, but the scale, teamwork, and adrenaline make it a must-buy for fans of tactical team shooters. If you have a Quest 2, 3, 3S, or Pro and want something more substantial than small-scale arena shooters, jump in.

9


Forefront review code provided by publisher and reviewed on a Meta Quest 2 also provided by a PR firm. For more information on scoring, please read What our review scores really mean.

Louis Edwards

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