Agatha Christie – Death on the Nile, crafted by Microids Studio Lyon and brought to life by Microids, hits shelves on September 25, 2025, available on PC through Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch. Can this title live up to the timeless author’s writings, or should this one be left in the waste bin?
Read on to find out
I recently dove into Agatha Christie – Death on the Nile, developed by Microids Studio Lyon and publishing soon by Microids, which launches on September 25, 2025, for PC via Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch. As a fan of detective adventures, I was excited to see how this title reimagines Christie’s 1937 novel by setting it in the swinging 1970s, adding new characters, story branches, and gameplay mechanics that breathe fresh life into the classic mystery.
Playing as both the sharp-witted Hercule Poirot and the plucky new detective Jane Royce, I navigated their intertwined investigations starting on a luxurious Nile cruise and extending to far-flung locations around the globe. From my hands-on experience, the game resonates with longtime Agatha enthusiasts like me while drawing in newcomers with its blend of reverence for the source material and bold innovations, though some changes did spark a bit of debate in my mind.
Story
The core narrative sticks close to Christie’s original whodunit: a glamorous river cruise descends into chaos with the murder of wealthy heiress Linnet Doyle, igniting suspicions among a colorful cast of passengers. I loved how the 1970s revamp layers in contemporary touches, like disco vibes, bold fashions, and nods to social movements such as feminism and civil rights, making the world feel alive and immersive as I pieced together motives.

As Poirot, I tackled the onboard killing, while switching to Jane allowed me to pursue a linked jewel theft that cleverly merges with his case, taking me to stunning spots like Abu Simbel’s ancient temples, Majorca’s sunny beaches, New York’s bustling streets, London’s misty alleys, and Cairo’s vibrant markets. The epilogue’s extension beyond the book, with moral choices leading to different endings, kept me on my toes and delivered genuine surprises—even though I knew the novel inside out—though I did wonder if purists might balk at the creative liberties.
Gameplay
The gameplay seamlessly shifts between Poirot’s thoughtful, deduction-driven segments and Jane’s more adrenaline-fueled activities, like picking locks, shadowing suspects, eavesdropping on conversations, and handling light combat or shooting sequences. I particularly enjoyed using the upgraded mindmap to connect clues and the confrontation system to grill suspects with hard evidence, building detailed profiles through keen observations and interrogations that made me feel like a real detective.
Puzzles ranged from cracking safe codes to reconstructing chaotic party scenes, involving about 15 intriguing characters in non-linear investigations that I could approach at my own pace with adjustable difficulty settings. Collecting quirky items like hidden moustaches for bonus unlocks added a fun layer, and while the variety and improvements over previous games kept me engaged for hours, I did encounter some frustrations with cluttered interfaces, overly guided deductions, and occasional motion sickness from the camera movements during faster sections.

Graphics and Sound
Visually, the game captures a vibrant, retro-inspired 1970s aesthetic with detailed environments that transported me from elegant cruise ships to lively cityscapes. The character models moved fluidly under atmospheric lighting, but I noticed the graphics sometimes felt a touch dated or unrefined, and Poirot’s redesigned look—complete with a moustache that sparked some chuckles—didn’t always hit the mark for me.
On the audio front, the voice acting aimed to evoke the era’s energy but came off as a bit awkward at times, with deliveries that occasionally pulled me out of the immersion. However, the music truly excelled in setting the ambience, with infectious disco tracks and subtle orchestral cues that amplified the 1970s flair—building suspense during chases or providing a calming backdrop for deduction moments—though I found myself lowering the volume on repetitive loops after extended play sessions.

Pros and Cons
The daring 1970s setting infused the puzzles with unique cultural and gadget-based elements that I found refreshing, and alternating between the dual protagonists offered a nice contrast in playstyles, from introspective sleuthing to heart-pounding action. The expanded storyline, with post-book content and branching choices, encouraged multiple playthroughs, and refined features like the mindmap elevated the series, all while remaining accessible with low system demands and charming collectibles that rewarded exploration.
That said, the interfaces could get overwhelming with too much on-screen clutter and restrictive logic paths that limited my creativity at times, plus the graphics and voice work felt inconsistent or outdated in spots. The camera’s antics induced a bit of dizziness during intense sequences for me, deviations from the canon might irk strict fans, and some uneven pacing made certain areas feel dragged out or overly padded.
Conclusion
Playing through Agatha Christie – Death on the Nile felt like a thrilling reimagining of a beloved mystery, skillfully blending nods to the original with daring additions like its disco-infused world and dual detective perspectives. It drew me in with its depth of lore and unexpected twists, though I think some polish in usability and character authenticity could take it even further.
Microids has largely succeeded in striking a balance between tradition and reinvention, making this a standout in the lineup. Despite a few hiccups, it’s a compelling adventure I recommend to fellow mystery lovers; grab your magnifying glass and embark on this stylish detective journey.
8
Agatha Christie – Death on the Nile review code provided by publisher and reviewed on a PS5. For more information on scoring, please read What our review scores really mean.


















