Review – Daylight


Are you afraid of the dark or are you afraid of what might be in the dark?

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You wake up in an abandoned hospital with only your cell phone to brighten your surroundings and guide you along your journey. It’s dark, eery, and some unknown voice keeps talking to you. You know you’re not alone, as you can feel the presence of someone(?) else. Along your way you find some green glow sticks that not only help to brighten the rooms, but also can guide you to shimmering objects with hidden items. What is this place? How did you get here? How in the hell can you escape?


Welcome to Daylight. A first person survival horror game with a unique twist. Not only are there no weapons to speak of, the game never plays the same twice. The game map is generated as you progress, and is generated differently with each playthrough. Along with a new map, new locations for collectibles are generated as well so no YouTube guide to help you here.

Your phone pulls double duty so it’s not only your flashlight, but it’s also your map as well. With it being ever present on the screen, the game feels as much as a dungeon crawler as survivor horror. As you progress along you’ll come across remnants that tell the story of the hospital and of the general area. Your path will be blocked by the Seal of Shadows and you’ll need to find a specific number of remnants in order to be able to collect the Sigil for that area. The Sigil will be your key to pass through the seal and can be found in an area usually a pretty good ways away from the seal. these Sigils are usually odd objects that hold some significance to the hospital and surrounding area and include items such as a Bible and a baby doll.


As you collect remnants you’ll start to get weird markings on your body. These markings may look cool, and might make for some cool tats, but they also attract Shadow People. These folks are not your friends and want nothing more than to take your life from you. Luckily for you there are flares lying around that can be used to scare these folks off. You can carry up to four flares and four glow sticks at a time, but you’ll probably find yourself wishing you had more. One quick note, once you have a sigil in your left hand, you can’t use flares or glow sticks. The shadow people can pop up behind you at anytime, and there’s a threat meter to let you know when they are getting close, so be ready to run or pop a flare if that meter reaches max.

Protip on flares: You can put them away after a brief flash so as to make them last longer. There is a trophy for only using one flare through a single playthrough, and sometimes you can run like hell and get away, so use those flares sparingly.


The storyline remains the same regardless of your playthrough, but with the changing maps and changing layouts and rooms, the game does have a different feel to it each time you start over.  Each playthrough only takes three to four hours though, and really makes you wish there had been more to the story.

Daylight, being the first game to be powered by the Unreal Engine 4, is a good looking game, albeit dark and foreboding. The graphics are top notch, with a shadow depth and frame rate that does the PlayStation 4 proud. The game is best played with headphones, in a dark room, sometime between 12 and 3 AM. Just make sure no one can sneak up on your while you’re playing.


Developer Zombie Studios did a great job, we just wish there had been more to it.