NIS America Announces The Guided Fate Paradox and We Got to Play

Paradox_LOGO_whiteNIS America announced today that The Guided Fate Paradox™ is set to release this coming fall exclusively on the PlayStation®3 computer entertainment system in both North America and Europe! We got some hands on time at the annual NISA Press Event!

Check out our impressions, plus the latest screenshots, after the jump.


Created by the same development team as Disgaea: Hour of Darkness, The Guided Fate Paradox is the spiritual successor to Z.H.P. Unlosing Ranger Vs. Darkdeath Evilman – an extremely approachable roguelike RPG. The Guided Fate Paradox continues in the same vein with a fresh and unique approach towards the roguelike genre, with a memorable cast of characters and story, tons of customization, and seemingly infinite replayability. About the game: Players take on the role of high school student Renya Kagurazaka who has become a god by winning a lottery in a mall! Renya must travel through the Copy World in order to affect changes in the Original World and make people’s wishes come true. But is there some other force at work?


  • In-depth customization featuring off the wall armor, weapons, and more. Want tank treads for legs? Or maybe race car legs instead? Well, there you go!
  • 3D randomly generated dungeons offer floor after floor of surprises! Don’t be afraid to die, you’re God! The levels you gain while dungeon delving will help boost your stats!
  • Features the beautiful artwork of Noizi Ito (The Melancholy of Haruhi Suzumiya)
  • Hi-resolution 3D sprites offer sublime visuals while you ogre through the game’s ethereal dungeons! You won’t be alone though, angels are by your side!
  • Disgaea-inspired over-the-top special attacks allow you to crush your enemies with creativity drizzled with a slight hint of levity!

Hands on impressions

We were given the chance to sit down and play the game for a brief time and we must say that the game plays nicely. We were handed the controller while in the middle of a battle, and even with the game running in Japanese, we were able to jump right in and play. The format is very familiar since it’s reminiscent of most Disgaea style games, but with a nice twist. Battles are somewhat turn based, but at the same time you can freely move from one bad guy to the next. Instead of being locked in to any one battle, battles are more fluid and dynamic.

The controls were pretty easy to understand and use. Different weapons were picked using the left analog stick and a weapon wheel. With a battle grid laid out around you, each weapon’s trajectory or damage pattern is projected as to where it will go. Just make sure a bad guy will be hit with the weapon, and press Circle. Pretty simple, really. If you don’t want to keep fighting someone, just use the D-Pad to get the hell away from them. Our character had an angel that was set to follow him everywhere he went, and in turn helped to fight his battles. She was given a long range weapon and therefore if any bad guys wanted to follow us, she would keep attacking them. Now that’s a pretty slick set-up.

The North American release is still a long ways off, but this is a title worth waiting for.

Screenshots & Character Art