Review – Rainbow Moon


The much anticipated strategy RPG  Rainbow Moon has been released exclusively on the PSN. Is it a moon worth visiting, or should you just pass it on by?

Read our review to find out.


Developer Sidequest isn’t known for creating RPGs, as the only games they’ve created are Söldner-X and Soldner X-2, both of which were side-scrolling shooters. Going from that to an open world, strategy RPG is a pretty big change. For old school, turn-based RPG fans, they made a very successful transition, for the most part.

Rainbow Moon opens up with our hero, Baldren, venturing out to meet his rival Namoris in the forest. Namoris sneaks up behind him and forces him through a portal and on to the world of Rainbow Moon. Once there, there’s no going back as the portal is closed. Not only were you transported through this portal, but monsters came through as well, and it is up to you to destroy them.

Gameplay is split up into two main parts. Traveling around the open world will have you talking to non-playable characters. The NPCs are used for acquiring your main story quests and for acquiring side quests. There are also other NPCs that are used for upgrading your character, upgrading your items and armor, and healing. These NPCs can be found all over the place, and you may find yourself questioning why they are setting up shop in the middle of a dungeon. Upgrades requires Rainbow Pearls or Rainbow Coins, both of which, as well as experience points, are earned through battles.

As you travel around the open world, enemies are put in your path. Walking up to them will trigger an encounter, or battle. Battles are turn based. You are placed on a grid with anywhere from one to twenty enemies. The enemies’ numbers are given prior to initiating the encounter, and knowing this may keep you from jumping in over your head. Once involved in a battle, you can choose between different tasks on your turn. You can move around the grid, attack if there is an enemy next to you, defend to limit the damage received by an enemy, or use a skill you may have learned along your journey. Whatever you decide, be sure to choose wisely. The game is called a strategy RPG for a reason. Initiating battles doesn’t always require having an enemy in your path, as optional encounters will pop up quite often, giving you the number and types of enemies involved in the battle.

The game has a very robust menu system that allows to save at any point in the game, except during a battle. The game points this out to you with an entertaining little quip. The developers want you to enjoy, and play, this game for a long time. Being able to save prior to facing an epic battle will definitely save you some frustration in the l0ng run. It can also take away the agony of defeat, knowing you can quit to the title screen and just load up the save from right before the battle.

RPGs like this require you to upgrade your character as quick as possible, and the only way to do this is by battling. Be prepared for quite a bit of grinding through many battles in order to earn those pearls, coins and XP points. As you rank your character up, you’ll raise his Hit Points and Magic Points. Magic Points are needed in order to execute skills in battle, and you will be needing these skills.

The graphics for the game are a definite plus. Top notch detail, with a decent variety of worlds to travel through and enemies to face. Open world traveling is done in a top down and slightly angled view. Trees and such are put in your path to create a maze of sorts in the outside world. Dungeons and the outside world feel very similar, even though their aesthetics are totally different. The music for the game has a very old school sound to it. The tempo changes as a battle begins, and the music is very charming for the most part.

Gameplay should keep most gamers busy for at 30+ hours just in completing the main story line. Add in side quests, and future DLC, and you can easily see this game encompassing 140+ hours of someone’s time. There is a trophy for 120 hours played, so that should give you an idea of how much the developers think you can spend playing this.

Developer Sidequest took an old school style of RPG and did their best to bring it to this generation. If you love old school, turn based RPGs, this game is for you. If you don’t, then you may want to pass this one up.