The Elder Scrolls V: Skyrim Developer’s Blog #2: The Sound of Skyrim

Get an inside look at the music, sounds, and voice talent behind The Elder Scrolls V: Skyrim after the jump.

Welcome to the second installment of the Skyrim team diaries. Follow along as they get to know the Bethesda Game Studios team — here and on the accompanying podcasts — with each entry bringing new details on the process of creating the most ambitious entry in The Elder Scrolls series yet.

Developer’s Diary #2

Audio director Mark Lampert is hearing footsteps behind him. He’s hearing them in front. He’s hearing them everywhere. And they are really bugging him.

“The footsteps — I don’t know how many times I redid those in this game,” says Lampert with a sigh. “Just because they annoyed me!”

The world of Skyrim is a massive ecology of cultures, creatures and environments, and everything in it needs a sound. Sometimes those sounds are made up of a dozen sounds, which in turn are made up of other sounds themselves. And in the end, all of these sounds have to be created and implemented by the audio team — often multiple times.

“I would keep hearing those footsteps over and over again, and saying, ‘Okay, they’re standing out, they’re standing out.’ It’s this weird balance between wanting to hear them and know that they’re there, and then the fact that they get annoying after a while.”

The Sound of Skyrim

The full blog can be read over at the Elder Scrolls Community site.

Skyrim is the next instalment in the award-winning Elder Scrolls series and the follow up to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion®.  Skyrim is set for release on Xbox 360, PlayStation 3, and PC worldwide on November 11, 2011 (11.11.11)

Skyrim is rated M for Mature by the ESRB. For more information on Skyrim please visit