The Evolution of Halo’s Graphics

How The Graphics of Halo Have Changed and Are Evolving As Halo: Reach Comes Into Being

January 27, 2010 – Yesterday Bungie posted an interesting set of comparison images highlighting the journey from Halo: Combat Evolved to Halo: Reach.

The images are a feast for the eyes, providing a visual comparison of the Warthog to the Assault Rifle to the Marines and more. Interesting tidbits of information abound, too, providing insight into just how far Halo has come.

A favorite insight of mine: “The AR (Assault Rifle) in Reach actually has more polygons than an entire Marine character did in Halo 3.” Despite working on a gutted Halo 3 engine, the assault rifle alone in Halo: Reach has more polygons than an entire marine from Halo 3, which means that the graphical improvements in Halo: Reach are certainly setting up to be astounding.

The pre-alpha screens that arrived over the past few days offered just a small glimpse into Halo: Reach‘s beautifully detailed world. Bungie is going to be “bending the Xbox as far as it’ll bend” in order to create huge sandbox mission levels and in order to portray the world of Reach as they want it to appear.

One of the goals of the developer is to create an affinity for the world of Reach so that, when the Covenant invasion happens, it is devastating to the player.

Concept art released this week shows marines and Spartan III’s aiding villagers and shows promise that perhaps Bungie is aiming to make the world of Reach more lived in. Perhaps, Halo: Reach‘s opening missions will focus on rescuing civilians and attempting to save there towns and cities. Little is know about the campaign beyond the larger story arc of the Fall of Reach, in which the Covenant take over the outpost planet in events preceding those in Halo: Combat Evolved.

Take a look at the stunning imagery that shows the evolution of Halo from Halo: Combat Evolved to Halo: Reach. It looks like Bungie is going for a home run with this one.

Source: Bungie