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	<title>Terminal Gamer &#187; John Weagle</title>
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		<title>Disposable Gaming</title>
		<link>http://terminalgamer.com/2010/03/16/disposable-gaming/</link>
		<comments>http://terminalgamer.com/2010/03/16/disposable-gaming/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 13:46:19 +0000</pubDate>
		<dc:creator>John Weagle</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[#Feature]]></category>
		<category><![CDATA[#ModernWarfare2]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=6550</guid>
		<description><![CDATA[Here&#8217;s a sad fact, video games for the most part are juvenile. As an avid gamer, and admirer of them it pains me to say it, but after many decades, gaming has not changed from the trash appearance it received when first introduced, the only difference now &#8211; Publishers and developers make more money and [...]]]></description>
			<content:encoded><![CDATA[<div class='wb_fb_top'><div style="float:right;"></div></div><p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Here&#8217;s a sad fact, video games for the most part are juvenile.<span id="more-6550"></span> As an avid gamer, and admirer of them it pains me to say it, but after many decades, gaming has not changed from the trash appearance it received when first introduced, the only difference now &#8211; Publishers and developers make more money and reach a larger audience. I suppose like all great mediums, when something new comes to the scene they are torn apart by skeptics and pushed to the side as merely playthings or toys that will corrupt children&#8217;s minds. Comic book&#8217;s faced this, films did as well (many forget the first movies to ever be made were made for exploitation purposes, such as pornographic films.) But through the years, and through people willing to use these new forms of entertainment and storytelling to a great advantage, both mediums for the most part overcame the dreadful stereotypes associated with them. For now however, video games are the newest target for the destruction of our civilization, for being mindless, and for distracting people from real things. Unfortunately they are right, video games still have the stink of pop trash on them, and only a few people seem to care.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Let&#8217;s face it, pop trash makes a lot of money (need proof? Britney Spears is still making albums.) Things that distract us from our ordinary boring lives sell because, well, they distract us from our boring lives. It doesn&#8217;t take a scientist to figure out that people like being put into impossible situations, facing what appears to be impossible odds and to overcome those odds with some flash. As people we like to be excited, and anything shiny that can grab our attention for a couple of hours is surely worth the price.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Like popular music, video games fit into the category of disposable entertainment. We download a song, listen to it until it becomes annoying and never bother with it again. We have forgotten about the art of an entire album and have settled for what ever gets stuck in our head for a day or two. Well, we buy video games for ridiculous prices (often $60 plus) play them, beat them, and trade them in for considerably less than we payed for them. Rarely do they hold any lasting value. Sure, people will argue that&#8217;s why we have multiplayer to expand the life cycle of the game, but in essence online multiplayer usually consists of a repetitive game of tag with guns.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">That&#8217;s not to say that there aren&#8217;t developers out there using the video game medium to its potential as a new tool for creativity. Many do try, and the result ends with poor sales, proving that as gamers we&#8217;d rather see something disposable but of the moment, rather than something original and timeless. Some recent examples could be the incredibly high sales of Modern Warfare 2, essentially a graphical improvement over its predecessor, which became one of the highest grossing games of all time. Some will argue that Modern Warfare does not fit in this category because it has a universal storyline, but universal doesn&#8217;t mean good. It lacks heart, and after one play through it becomes clear that just about any North American development team could have made the same game. A game that lacks any true creativity in it&#8217;s design or gameplay, and whose storyline feels like a teenage Tom Clancy fan&#8217;s wet dream, ends up being both pointless and predictable. But it&#8217;s not only Modern Warfare, the same problem applies to just about every game developed today.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">It wasn&#8217;t until the 1980&#8242;s that comic books finally started being treated as a worthy medium to tell stories. The reason for this is because a handful of writers decided to go against the grain, and strayed away from the expected to take a risk. Certainly there were comic books released before the 80&#8242;s that tried to go against the grain and some succeeded, but none garnered true success. Alan Moore&#8217;s The Watchmen, now proudly known as one of the fathers of the revolution in comic books, along with Frank Miller&#8217;s The Dark Knight Returns achieved both success as well as artistic praise. So what does this mean? Do video games deserved to someday put into the same category as film and comic books? Well, because I&#8217;m optimistic I believe so, and I think it&#8217;s only a matter of time before gaming receives that wave of breakthrough titles that not only garner millions of dollars but the respect and enjoyment that other mediums have already. Again, there have been games released in the past that have tried this, some resulted better than others, but none have been revolutionary.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">One could argue it&#8217;s not just video games, but it&#8217;s that the stereotype about video games is true. Both developers and gamers gather artistic inspiration and influences from the same place, whatever makes the most profit. As a culture it does suffer from the &#8220;hyper geek&#8221; service of fantasy-themed elements that only the select devoted will respond with. Or perhaps, like movies, video games are suffering from the same inevitable watering down of quality through self reference. If the same people are all taking inspiration from the same place, then the reality is everything is the same with only minor changes. They take from the same place because as a culture its all we know, through media, hype, and sales we take from what we know best, the problem being what we know best is what everyone else knows best. If a chance isn&#8217;t taken on creativity then nothing new can ever gain success, and sure we will be happy for a moment until we forget and move on repeatedly, but nothing that repeats can last forever.</span></span></span></p>
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		<title>Steam Rumored For Mac</title>
		<link>http://terminalgamer.com/2010/03/01/steam-rumored-for-mac/</link>
		<comments>http://terminalgamer.com/2010/03/01/steam-rumored-for-mac/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:33:05 +0000</pubDate>
		<dc:creator>John Weagle</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Steam for Mac]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=5951</guid>
		<description><![CDATA[Rumor on the street is, Valve (creators of Half Life 2, and Left 4 Dead) are working on a Mac specific version of their Steam service. The rumors occurred after users of the new beta uncovered Mac OS specific graphics in the code. Digging deep through open beta files, Steam forum members found OS graphic [...]]]></description>
			<content:encoded><![CDATA[<div class='wb_fb_top'><div style="float:right;"></div></div><p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Rumor on the street is, Valve (creators of <em>Half Life 2</em>, and <em>Left 4 Dead</em>) are working on a Mac specific version of their Steam service. The rumors occurred after users of the new beta uncovered Mac OS specific graphics in the code.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;"><span id="more-5951"></span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Digging deep through open beta files, Steam forum members found OS graphic icons such as; the open maximize and minimize jewel icons that are used in the operating systems windows. Although that seems like not much of anything, reports say that there were a few more Mac graphic icons buried within, including dock graphics and specific OS X menu files.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Again this is merely a rumor at this point, and Valve have not talked about Steam on the Mac before. They did, however recently announce the beta for the new Steam update as the popular service continues to expand. Some of the new features included in the update will allow players to sort their games, and allows them to track all of their achievements in a more traditional fashion.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Steam has been highly praised over the years, as being the number one thing keeping PC game sales alive. This would be a nice gesture to all the Mac gamers, as they have usually always been snubbed by the gaming world. However with growing popularity of iPhone games, and the upcoming iPad table, Mac have been pushing more and more to become a reliable source in the gaming world. In addition, newer Mac computers run on Intel processors, which allow them more gaming capability.</span></span></span></p>
<p><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px; line-height: 19px;">We&#8217;ll keep you up to date on any news regarding a possible Steam expansion to the Mac world.</span></span></p>
<p><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px; line-height: 19px;"><a href="http://terminalgamer.com/wp-content/uploads/2010/01/steam.jpg"><img class="aligncenter size-full wp-image-3014" title="steam" src="http://terminalgamer.com/wp-content/uploads/2010/01/steam.jpg" alt="" width="450" height="337" /></a><br />
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		<title>How Digital Interaction Is Revolutionizing Gaming</title>
		<link>http://terminalgamer.com/2010/02/24/how-digital-interaction-is-revolutionizing-gaming/</link>
		<comments>http://terminalgamer.com/2010/02/24/how-digital-interaction-is-revolutionizing-gaming/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:36:44 +0000</pubDate>
		<dc:creator>John Weagle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Digital Interaction]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[mass effect 2]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=5845</guid>
		<description><![CDATA[It&#8217;s quite clear that the newest revolution in movies, and in experiencing them is three dimensional technology. Let&#8217;s face it, it&#8217;s good for business, and it&#8217;s terrific for ticket sales garnering lots of hype. Although the push to create and sell three dimensional televisions to the home market is steadily starting to increase, and the [...]]]></description>
			<content:encoded><![CDATA[<div class='wb_fb_top'><div style="float:right;"></div></div><p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">It&#8217;s quite clear that the newest revolution in movies, and in experiencing them is three dimensional technology. Let&#8217;s face it, it&#8217;s good for business, and it&#8217;s terrific for ticket sales garnering lots of hype. Although the push to create and sell three dimensional televisions to the home market is steadily starting to increase, and the talk about games utilizing the new technology is almost a sure thing, a much quieter revolution has been beginning to take form in the video game universe.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;"><span id="more-5845"></span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Sure everyone knows about the Nintendo Wii, and how it has ruled the gaming world since its release back in 2006. With the ability to control your games with a motion controller, it introduced gamers to a whole new experience. Sure their are the skeptics (me being one of them) who will argue that most motion controlled games for the console only use the motion because it can, rather than for a purpose. None the less, gamers of all ages embraced the new technology, and with Nintendo dominating the sales charts it was only a matter of time before Sony, and Microsoft joined the party. Now with both companies planning to release their very own motion devices by the end of 2010, one thing is for sure &#8211; motion controlled games are here to stay.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Yet amongst the hype, and skepticism that surrounds both three dimensional games, as well as motion controlled games, perhaps one of the most exciting changes in the way games are being played is happening right under our feet. Video games as a personal experience, unique to each player. Now I know that doesn&#8217;t sound as glamorous as 3D, or motion, but think of the endless possibilities of them combined. New releases such as Mass Effect 2 (which sold extremely well), and to a greater effect, Heavy Rain, both are becoming known for giving gamers a personal experience unique to them. In other words, the next morning when your standing around the water cooler, and a co-worker is explaining the outcome of his incredible experience he enjoyed the night before, you are stunned and confused to find out that the same thing never happened to you.</span></span></span></p>
<p><a href="http://terminalgamer.com/wp-content/uploads/2010/02/Mass-Effect-2-Cover-System.jpg"><img class="aligncenter size-large wp-image-4144" title="Mass Effect 2 Cover System" src="http://terminalgamer.com/wp-content/uploads/2010/02/Mass-Effect-2-Cover-System-499x281.jpg" alt="" width="499" height="281" /></a></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">It is always stressed that no two people are the same. We all have different likes and dislikes, values and opinions &#8211; so why are we forced to share the same gaming experience? I know it could easily be said that, if a developer has a story in mind they want to tell they should tell it with a beginning, middle, and end having every player come to the same conclusion, similar to the way a movie script is handled. With that being said, video games are not movies, similar to novels they are something we don&#8217;t mind spending fifteen or more hours playing. Giving gamers unique experience based around morals, and around how they interact with real people in their everyday lives is most certainly a revolution in gaming.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">How is this achieved though? How can you make a player sincere, angry, and emotional around a character in a video game? It&#8217;s simple, by making the on screen character as human as possible. From the way they interact with the environment they are in, the situation, too detail things such as the way they move, their reactions to the players actions. Moral choices is not something new to video games. For years now allowing the player to either play on the good or bad side has been interwoven into countless games. Most times however the choices the player makes has no real lasting effect on the outcome of the experience, and tends to only have an effect on the overall world the game takes place in. For example, grabbing an enemy by the neck and having the ability to kill him or not will usually only grant the player a different power up depending on if he kills or doesn&#8217;t. That has no effect on the player, other than them having to think about which power up will get them to the end of the game with more ease. However giving that non-player character human like personality, and completely changing the outcome for the player whether or not he kills the enemy will leave a lasting effect on both the outcome of the story, as well as the player himself.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Now combining interaction with non-player characters and motion gameplay would easily make games the best experiences people can have with their entertainment. The ability to interact with your hands, feet, and movements with engaging narratives filled with characters we care about as well as giving the player choices on how they want to go about the story depending on the mood they are in at the time can truly immerse the player. It&#8217;s long been argued over whether or not video games have reached the level of artistic merit that films have achieved. I&#8217;m not about to stand on one side of that argument, but one thing is for sure &#8211; the next big step in the way we get our entertainment (whether we like it or not) is through immersion. Video games have the advantage here, it&#8217;s always been easy for game developers to get gamers attached to characters more so than it has been with film. Time is on the side of game developers, and soon the only way to separate each gaming experience will be by allowing the game to be in the players hands. Taking the way he/she lives their own lives and molding that into an interactive gaming experience is what developers should be looking at.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;"><a href="http://terminalgamer.com/wp-content/uploads/2010/01/Heavy-Rain-1.jpg"><img class="aligncenter size-full wp-image-3451" title="Heavy Rain 1" src="http://terminalgamer.com/wp-content/uploads/2010/01/Heavy-Rain-1.jpg" alt="" width="482" height="242" /></a><br />
</span></span></span></p>
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		<title>Review &#8211; Grand Theft Auto: Chinatown Wars</title>
		<link>http://terminalgamer.com/2010/02/11/review-grand-theft-auto-chinatown-wars/</link>
		<comments>http://terminalgamer.com/2010/02/11/review-grand-theft-auto-chinatown-wars/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 17:00:58 +0000</pubDate>
		<dc:creator>John Weagle</dc:creator>
				<category><![CDATA[iPhone Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Chinatown Wars Review]]></category>
		<category><![CDATA[GTA: Chinatown Wars]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Rockstar Games]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=4910</guid>
		<description><![CDATA[Chinatown Wars Reviewed For The iPhone The instant Nintendo DS, and PSP classic is now available for the iPhone and iPod Touch, but does it stand up to it&#8217;s counterparts? First off, the game sells for $9.99, making it one of the more expensive apps found on the App Store, but at the same time [...]]]></description>
			<content:encoded><![CDATA[<div class='wb_fb_top'><div style="float:right;"></div></div><p><span style="line-height: 19px;"><span style="font-size: large;"><span style="font-size: 18px;"><strong><span style="font-family: Arial;">Chinatown Wars Reviewed For The iPhone</span></strong></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: large;"><span style="font-size: 18px;"><strong><span style="font-family: Arial;"><span id="more-4910"></span></span></strong></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">The instant Nintendo DS, and PSP classic is now available for the iPhone and iPod Touch, but does it stand up to it&#8217;s counterparts?</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">First off, the game sells for $9.99, making it one of the more expensive apps found on the App Store, but at the same time much cheaper than the other versions available. It&#8217;s a very good deal.</span></span></span></span><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;"><br />
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<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">Overall, I am happy to say that the game makes good use of the touch sensitive controls of the iPhone. While free roaming on foot, you use a virtual joystick that has now become common for most avid Apple gamers, found on the left corner of the screen. It&#8217;s surprisingly easy and fluid, feeling closer to an actual gamepad than a lot of other games on the phone.</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">On the other side of the screen are your kick, punch, and jump buttons that you&#8217;ll use as you navigate your way through the wide open environment. When nearing a vehicle, an icon at the bottom of the screen appears, letting you &#8220;borrow&#8221; a ride in typical GTA fashion. Perhaps the most challenging aspect of the game comes in the form of driving the multiple types of cars available to you. The on-screen controls, do not work nearly as well as they should here and can cause some frustration when involved in some intense missions. Thankfully however, the game does offer a driver assist system that works well, but shouldn&#8217;t really have been needed.</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">On the visual side of things, Chinatown Wars looks very similar to it&#8217;s Nintendo DS counterpart. The colors are sharp, and the characters are all as dark and twisted as you remembered them to be. I never really had an issue with slowdown, or lag, and the iPhone proves it is more than capable of handling such a massive game. That leads me to my next point, the game is grand in scale, and might just be the biggest iPhone game attempted too date. The city is large, and you can avoid the storyline objectives altogether if you choose, and spend countless hours roaming the streets, beating up pedestrians, running from the cops, or doing whatever else you do in the GTA universe. Add to that numerous side missions, and you can be sure that the game has some weight to it, something most games on the device are lacking.</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">Anyone familar with Grand Theft Auto games will feel at home here. It&#8217;s not a cash-in on the name, or a half-hearted attempt at making a &#8220;real&#8221; game for the iPhone. Like other GTA games, you can save your game and check your stats at various apartments scattered throughout the city. You&#8217;ll meet old friends, and make some new ones as well, all while being involved with a very well paced, and intriguing story. The violence and the profanity, is all crammed onto the tiny device, and it stands up well against the other versions current available. That&#8217;s not to say it&#8217;s not without it&#8217;s faults. The controls while acceptable, just are not as good as players should expect them too be. They are far from terrible, but they will be the cause of your death more than once, I guarantee, leaving you with the feeling that the game has somehow cheated you.</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">Then again, with a $9.99 price tag, it is hard to complain and is a must download for any fan of the Grand Theft Auto series.</span></span></span></span></p>
<p><span style="font-size: medium;"><span style="font-size: 14px; line-height: 19px;"><span style="font-family: Arial;"><br />
</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-size: 14px; line-height: 19px;"><span style="font-family: Arial;"><br />
</span></span></span></p>
<p style="text-align: center;"><span style="font-size: medium;"><span style="font-size: 14px; line-height: 19px;"><span style="font-size: 36px;"><span style="font-family: Arial;">8</span></span><span style="font-family: Arial;"><br />
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<p style="text-align: center;"><span style="font-size: xx-large;"><span style="font-size: 36px; line-height: 19px;"><span style="font-family: Arial;"><br />
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<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><strong><span style="font-family: Arial;">Pros</span></strong><span style="font-family: Arial;">:</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">Nearly the same experience found on the Nintendo DS</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">Nice graphics</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">Includes all that GTA goodness, hookers and baseball bats included</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;"><br />
</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><strong><span style="font-family: Arial;">Cons:</span></strong></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">Controls not perfect, especially when driving or in heated gunfights</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;">More expensive than most Apps</span></span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-size: medium;"><span style="font-size: 14px;"><span style="font-family: Arial;"><br />
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<a href='http://terminalgamer.com/2010/02/11/review-grand-theft-auto-chinatown-wars/chinatown-wars-screen-1/' title='Chinatown Wars Screen 1'><img width="150" height="99" src="http://terminalgamer.com/wp-content/uploads/2010/02/Chinatown-Wars-Screen-1-150x99.jpg" class="attachment-thumbnail" alt="Chinatown Wars Screen 1" title="Chinatown Wars Screen 1" /></a>
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		<title>Developer Profile: Goichi Suda</title>
		<link>http://terminalgamer.com/2010/01/21/developer-profile-goichi-suda/</link>
		<comments>http://terminalgamer.com/2010/01/21/developer-profile-goichi-suda/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 20:02:34 +0000</pubDate>
		<dc:creator>John Weagle</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[developer profile]]></category>
		<category><![CDATA[goichi suda]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[killer 7]]></category>
		<category><![CDATA[no more heroes]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=3390</guid>
		<description><![CDATA[Who Is The Man Behind The Moniker &#8216;Suda 51&#8242;? Best Known Works: Killer 7 No More Heroes Flower, Sun and Rain The Silver Case Better known in the realm of video games as &#8216;Suda 51&#8242;, he has quickly become one of the most important aspects of Japanese game development. With his newest title, No More [...]]]></description>
			<content:encoded><![CDATA[<div class='wb_fb_top'><div style="float:right;"></div></div><p><span style="font-family: Arial; font-size: large;"><span style="font-size: 18px;"><strong>Who Is The Man Behind The Moniker &#8216;Suda 51&#8242;?</strong></span></span></p>
<p><span style="font-family: Arial; font-size: large;"><span style="font-size: 18px;"><strong><span id="more-3390"></span></strong></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><span style="text-decoration: underline;">Best Known Works:</span></span></span></span></p>
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<p><span style="font-family: Times; font-size: medium;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><em>Killer 7</em></span></span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><em>No More Heroes</em></span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><em>Flower, Sun and Rain</em></span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><em>The Silver Case</em></span></span></p>
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<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Better known in the realm of video games as &#8216;Suda 51&#8242;, he has quickly become one of the most important aspects of Japanese game development. With his newest title, <em>No More Heroes: Desperate Struggle</em> only days away from release I thought it would be a fantastic idea to find out a little more about the man behind the game.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">There is no doubt that Suda has made a infamous name for himself, through hard work and being able to combines familiar gaming traditions with innovative (often bizarre) design. His first real breakthrough never came until <em>Killer 7</em>, released in 2005 for both the Playstation 2, and Nintendo Gamecube. It was his North American debut, and instantly gained him cult status for it&#8217;s over the top political storyline and beautiful yet violent cell shaded anime influenced visuals.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">In the game the player took control of Harman Smith, a 60 year old assassin bound to his wheelchair, and happened to have seven unique personalities who manifest themselves into what we believe to be the real world. The game supported interesting gameplay that was tailored for adult gamers, something that very few game developers have attempted before. With a convoluted, yet always twisting narrative that focused on a conflict that exist between the American, and Japanese government. While not a commercial hit, the game would forever put Suda as well as his Grasshopper Manufacturer on the map.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Now with a name for himself, and the interest of the North American gamers behind him he set out to make a new game, which would be called<em> No More Heroes</em>. Almost completely targeted towards more Western gamers, and released exclusively for the Wii, it became the first real mature rated game for the console. Unlike <em>Killer 7</em>, <em>No More Heroes</em> added a sense of humor, referencing and teasing the so called console rivalry. It included much of what Suda has become known for, flamboyant protagonists, hyper sexuality, daunting mature storyline, and an obsession with the &#8220;otaku&#8221; lifestyle.</span></span></p>
<p style="text-align: center;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><a href="http://terminalgamer.com/wp-content/uploads/2010/01/Screen-shot-2010-01-21-at-2.58.49-PM.png"><img class="aligncenter size-large wp-image-3391" style="border: 10px solid black;" title="Screen shot 2010-01-21 at 2.58.49 PM" src="http://terminalgamer.com/wp-content/uploads/2010/01/Screen-shot-2010-01-21-at-2.58.49-PM-481x281.png" alt="" width="481" height="281" /></a></span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><em>No More Heroes</em> sold terribly in the Japanese market, but once again proved that North American gamers were ready for his intellectual style. So much so that he announced a sequel to the cult hit, as well as HD remakes of the original set for release for Xbox 360, and Playstation 3. Although Suda has been working hard in the video game industry for years, it has only been recently that gamers have started taking notice. Unlike many other Japanese developers Suda has found that certain niche that has made him accessible to a worldwide audience.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Like any great artist, Goichi Suda has become infamous for trademarks that manage to make there way into each game he creates. Things such as; Assassin&#8217;s as the main protagonists, heavy dialog that offers multiple interpretations. Grand character introductions, usually involving the gameplay to completely stop and the characters name to be shown on screen. An obsession with lucha libre imagery, including masks, as well as other professional wrestler nods. References to not only other video games, but pop culture in general such as; pigeon names in <em>Killer 7</em> are named after James Bond girls, and numerous references to Star Wars in <em>No More Heroes</em>. Boss fights where the player has absolutely no control of the outcome have become a tradition showing up in nearly every game he has done to date.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">With <em>No More Heroes: Desperate Struggle</em> around the corner, as well as a various other currently unknown projects in the coming future, it is quite clear that &#8216;Suda 51&#8242; will always be a prominent force in the video game world. As more and more gamers take notice of his fresh style, and innovative take on gaming as a whole he is living proof that games can be much more than toys, or even entertainment. I&#8217;m positive saying, that years from now when gamers look back on the history of video games, Goichi Suda&#8217;s game will stand out as the absolute pinnacle of what a truly great game experience is.</span></span></p>
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<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><span style="text-decoration: underline;">TRIVIA</span></span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Has named author Franz Kafka as his favorite.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">His favorite all time video game is <em>Out of this World</em>.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">A massive fan of professional wrestling, as well as lucha libre and has been noted as wearing a libre mask when promoting <em>Killer 7</em>.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Has been quoted saying, &#8220;One day I want to make a character cuter than Mario.&#8221;</span></span></p>
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