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	<title>Terminal Gamer &#187; Heath Wierck</title>
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		<title>Success of Red Steel 2 Will Determine Fate of Franchise</title>
		<link>http://terminalgamer.com/2010/02/22/success-of-red-steel-2-will-determine-fate-of-franchise/</link>
		<comments>http://terminalgamer.com/2010/02/22/success-of-red-steel-2-will-determine-fate-of-franchise/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 03:06:41 +0000</pubDate>
		<dc:creator>Heath Wierck</dc:creator>
				<category><![CDATA[wii]]></category>
		<category><![CDATA[Red Steel]]></category>
		<category><![CDATA[red steel 2]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=5754</guid>
		<description><![CDATA[Gamers who are anticipating the 2010 release of Red Steel 2 might be saddened to hear it could be the last in the franchise. Creative Director of the Wii game, Jason Vandenberghe, stated to Play.tm that if Red Steel 2 fails, there won’t be another game in the series—despite the fact that Red Steel sold [...]]]></description>
			<content:encoded><![CDATA[<div class='wb_fb_top'><div style="float:right;"></div></div><p><span><span><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Gamers who are anticipating the 2010 release of Red Steel 2 might be saddened to hear it could be the last in the franchise.</span></span></span></span></p>
<p><span><span><span><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;"><a rel="attachment wp-att-5755" href="http://terminalgamer.com/2010/02/22/success-of-red-steel-2-will-determine-fate-of-franchise/untitled/"></a>Creative Director of the Wii game, Jason Vandenberghe, stated to <a href="http://play.tm/news/29165/red-steel-2-s-success-absolutely-crucial-for-dev/" target="_self">Play.tm</a> that if Red Steel 2 fails, there won’t be another game in the series—despite the fact that Red Steel sold over a million units, and Red Steel 2 is one of the most anticipated Wii releases this year.</span></span></span></span></span></p>
<p><span><span><span><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">“It was clear from the beginning we had to succeed. It was absolutely crucial,” Vandenberghe said to Play.tm. “It was obvious, if Red Steel 2 came out and it was not well-received by the fans, we were done.”</span></span></span></span></span></p>
<p><span><span><span><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Vandenberghe did add that because of this mindset, it made it easier for him to focus himself, and the team, on the quality of gameplay. And signs point to Red Steel 2 being much better than its predecessor; Wii MotionPlus granting the game with more activity and exact controls for gameplay.</span></span></span></span></span></p>
<p><span><span><span><span style="font-family: 'Lucida Grande'; font-size: small;"><span style="font-size: 13px;">Yet, only time will tell if the franchise can get a boost from Red Steel 2, and sales definitely remain the biggest factor in considering franchise continuation with this game and with so many others as well.</span></span></span></span></span></p>
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<p style="text-align: center;"><span style="font-family: 'Lucida Grande', 'Times New Roman', 'Bitstream Charter', Times, serif;"><span style="font-family: Times; font-size: medium;"><span style="font-family: 'Lucida Grande';"><img class="aligncenter" style="border: 0px initial initial;" title="Red Steel 2" src="http://terminalgamer.com/wp-content/uploads/2010/02/untitled.bmp" alt="" /></span></span></span></p>
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		<title>5 Games You’ve Never Played, But Should (Part 1)</title>
		<link>http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/</link>
		<comments>http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 14:40:35 +0000</pubDate>
		<dc:creator>Heath Wierck</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Magical Quest]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Sniper Elite]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=5226</guid>
		<description><![CDATA[Let’s face it, as gamers we sometimes miss out on jewels in the gaming world. There is always some game that would blow our minds, guaranteeing endless hours attached to our televisions, yet somehow they seem to go under the radar. Over the years, and over many consoles, there have been more great games that [...]]]></description>
			<content:encoded><![CDATA[<div class='wb_fb_top'><div style="float:right;"></div></div><p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Let’s face it, as gamers we sometimes miss out on jewels in the gaming world. There is always some game that would blow our minds, guaranteeing endless hours attached to our televisions, yet somehow they seem to go under the radar. Over the years, and over many consoles, there have been more great games that we’ve missed out on than we’d care to actually think about. And most of the time they’re well received games, yet are overshadowed by the giants that dominate each console; Mario, Halo, Final Fantasy, etc. Well here are 5 titles that are true gaming gems, flaunting the best of gaming goodness you’ve probably never played, but definitely should.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><span id="more-5226"></span></span></span></p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">#5 The Magical Quest starring Mickey Mouse (SNES)—1992</span></span></span></strong></p>
<p style="text-align: center;"><a rel="attachment wp-att-5231" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/mq1/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5231" title="MQ1" src="http://terminalgamer.com/wp-content/uploads/2010/02/MQ1-300x206.jpg" alt="" width="300" height="206" /></span></span></a></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">So any list like this has to have a game that makes the reader think “what the hell is this guy thinking?” Well this is that game.</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The Magical Quest starring Mickey Mouse</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">was always one I was proud to own, loved to play, but would hide whenever friends came by. Having a Disney video game, much less a Mickey Mouse video game begged for some serious teasing from your friends. But regardless, I love this game, and that’s because it’s just so damn fun. And since it’s a Mickey Mouse game, odds are you probably passed over it. Its ok, I forgive you.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The game was released for the Super NES in both Japan and North America in late 1992. The game was developed by Capcom and designed by Tokuro Fujiwara. It features Mickey Mouse traveling in a strange land ruled by the evil emperor Pete, searching for his dog Pluto. With the help of a wizard, Mickey sets out to find his friend and stop Pete&#8217;s tyranny.</span></span></p>
<p style="text-align: center;"><a rel="attachment wp-att-5232" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/mq2/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5232" title="MQ2" src="http://terminalgamer.com/wp-content/uploads/2010/02/MQ2-300x259.jpg" alt="" width="237" height="220" /></span></span></a> <a rel="attachment wp-att-5242" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/magicalqueststarringmicar7/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-full wp-image-5242" title="magicalqueststarringmicar7" src="http://terminalgamer.com/wp-content/uploads/2010/02/magicalqueststarringmicar7.png" alt="" width="256" height="224" /></span></span></a><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><a rel="attachment wp-att-5241" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/magical%20quest%20starring%20mickey%20mouse%20the/"></a></span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">It plays like a side-scrolling Mario game, but has so many cool features in it that it’s completely different than any normal side-scrolling game. For instance is the different outfits Mickey has during the game. With each new level, Mickey will obtain a new outfit, and kind of like a power-up in Mario, would feature a different special power for Mickey. Mickey’s outfits in this game include: a magician outfit, which enables him to shoot magic; a firefighter uniform that enables him to continually spray water; and mountain-climbing gear that gives him a grappling hook that can attach to certain surfaces and objects. Take it from me; the mountain-climbing level is some seriously badass stuff.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The game progresses from one magical adventure to another, yet never lingers so long that any one place grows tedious, and instead switches up the scenery so frequently that you’ll regret it every time you abandon one locale for another. The gameplay seems to simplistic at first, but gets progressively harder, even for a Disney game—which is always a good thing. The only negative thing about this game is that, like many other early games, it doesn’t have a save feature; forcing you to finish it in one fail swoop. But hey, it’s fun enough to do, and partially intended that way. Because this game is a Mickey Mouse game is probably the exact reason why you passed it up, but take it from me, it’s absolutely worth playing…over and over again.</span></span></p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">#4 The World Ends with You (DS)—2008</span></span></span></strong></p>
<p style="text-align: center;"><a rel="attachment wp-att-5240" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/e40e803e1767a748998c0b05cff607a5-the_world_ends_with_you/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5240" title="e40e803e1767a748998c0b05cff607a5-The_World_Ends_with_you" src="http://terminalgamer.com/wp-content/uploads/2010/02/e40e803e1767a748998c0b05cff607a5-The_World_Ends_with_you-300x270.png" alt="" width="300" height="270" /></span></span></a></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Every once in awhile a game will come around, completely blow you off your rocker and leave you begging for more.</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The World Ends with You</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">unquestionably did that for me. Developed by Square Enix’s</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Kingdom Hearts</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">team and Jupiter for the Nintendo DS, the game is set in the modern-day Shibuya shopping district of Tokyo and features a distinctive art style inspired by Shibuya and its youth culture.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">In the game, Neku Sakuraba and his allies are forced to participate in a game that will determine their fate (which can seem a little ambiguous at times). The battle system uses many of the unique features of the Nintendo DS, including combat that takes place on both screens, and attacks performed by certain motions on the touchscreen or by shouting into the microphone. All the bang for your buck. Some cool features are the elements of Japanese youth culture, such as fashion, food, and cell phones, which are key aspects of the missions.</span></span></p>
<p style="text-align: center;"><a rel="attachment wp-att-5238" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/world-ends-with-youwewy06psdjpgcopy/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5238" title="world-ends-with-youwewy06psdjpgcopy" src="http://terminalgamer.com/wp-content/uploads/2010/02/world-ends-with-youwewy06psdjpgcopy-200x300.jpg" alt="" width="200" height="300" /></span></span></a> <a rel="attachment wp-att-5243" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/243px-gameplay_screen/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5243" title="243px-gameplay_screen" src="http://terminalgamer.com/wp-content/uploads/2010/02/243px-gameplay_screen-199x300.png" alt="" width="199" height="300" /></span></span></a> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><a rel="attachment wp-att-5244" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/a_med_w3_jpg/"></a></span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The game plays like an action style RPG, and is arranged into three chapters following the three weeks that Neku is involved in the Reaper’s Game. What’s so distinctive about this game is the fighting system. It’s a complete ball-breaking ass of a system to master, but once you get the hang of it, it’s by far some of the coolest fighting seen on any game. It’s broken into two screens: top screen you make use of the D-Pad, pressing corresponding buttons for combos, while simultaneously using the stylus to guide Neku to slash, dash and blast his enemies into dust. It also uses a Pin system, which is very unique, and features “psych pins,” which are decorative pins that possess powers that only Neku can activate while wearing them. Psych pins are used for combat, for “Tin Pin Slammer/Marble Slash,” or as trade value for money or equipment. Most pins, particularly those used in combat, can become more powerful as the player accumulates “Pin Points” (PP).</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Overall the game received excellent ratings, profound sales, and too many awards for me to mention, but regardless of its somewhat translucent popularity, a lot of people do not know this game is in existence. Hell, if it hadn’t been for a friend, I would still have no clue of its existence. And you can forget trying to find it in stores. That’s why this game is top priority for this list. Go, play it now, you can thank me later.</span></span></p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">#3 The Legend of Dragoon (PlayStation)—1999</span></span></span></strong></p>
<p style="text-align: center;"><a rel="attachment wp-att-5230" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/legend_of_dragoon/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-full wp-image-5230" title="Legend_of_Dragoon" src="http://terminalgamer.com/wp-content/uploads/2010/02/Legend_of_Dragoon.jpg" alt="" width="280" height="280" /></span></span></a></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Every gamer has a sweet spot for a good role playing game, whether you’d like to admit it or not. There is just something charismatic about a 40 plus hour video game to gamers. RPG’s complete with turn-based fighting, potions and magic, and mythical creatures—we love it. That’s why the next game I feel I have to mention is a RPG.</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The</span></span></em> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Legend of Dragoon</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">is probably one of the most underrated, and unknown RPG’s released on the PlayStation. Released in the wake of</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Final Fantasy VII, VIII,</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">and</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">IX</span></span></em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">, Dragoon seemingly got caught in the mix, and was bypassed by many gamers.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Developed and published by Sony Computer Entertainment, and designed by Yasuyuki Hasebe for the PlayStation in 1999, the game takes place on the fictional continent of Endiness and revolves around Dart coming home after a 5 year journey in search of the Black Monster (whom killed his parents). When he arrives he finds that the village has been destroyed and his childhood sweetheart, Shana, has been captured by a military force. As he begins his adventure to free Shana, he discovers that he has inherited the power of the Dragoon, a knight who fought in an ancient battle for the survival of humans. Now, a war is about to begin again, and Dart must protect the world and Shana, who plays a mysterious part in the whole affair.</span></span></p>
<p style="text-align: center;"><a rel="attachment wp-att-5239" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/1-3/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5239" title="1" src="http://terminalgamer.com/wp-content/uploads/2010/02/1-300x225.jpg" alt="" width="249" height="180" /></span></span></a> <a rel="attachment wp-att-5233" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/ps1_game_legend_of_dragoon_screenshot/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5233" title="ps1_game_legend_of_dragoon_screenshot" src="http://terminalgamer.com/wp-content/uploads/2010/02/ps1_game_legend_of_dragoon_screenshot-300x225.jpg" alt="" width="235" height="183" /></span></span></a></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">So what sets this RPG apart from others? Thought you’d never ask. Hasebe packed this game with so many cool add-ons its ridiculous. First is the addition system while fighting. Basically, you choose an addition to add to your regular attack, and while attacking you press the coordinating buttons for additional hits. Sounds easy, but its definitely not, and takes a little practice to master. But that’s the fun of it, and it seems to break up the monotony of turn-based fighting in he game. Next, and most importantly, is the Dragoon form. This item allows a character to transform into a more powerful form, a Dragoon. These are powerful beings with the ability to control dragons and use powerful magic while fighting, becoming badass enemy killing machines.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The game developed quite a following, most demanding a sequel or remake, but has sadly slid from focus since its release. When gamers are still crying about Sephiroth killing Aeris, and taking Cloud for another go just because, it’s easy to be overlooked. Vaunting the most epic, and awe-inspiring cut scenes of its time (most of which better than</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Final Fantasy VII</span></span></em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">; yes, I said it),</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The Legend of Dragoon</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">is beyond doubt a game you most likely passed over, but should definitely pick up.</span></span></p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">#2 Sniper Elite (PS2, Xbox, PC, Wii)—2005</span></span></span></strong></p>
<p style="text-align: center;"><a rel="attachment wp-att-5234" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/sniper1/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5234" title="Sniper1" src="http://terminalgamer.com/wp-content/uploads/2010/02/Sniper1-210x300.jpg" alt="" width="210" height="300" /></span></span></a></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Are you one of those gamers who love to grab a sniper, set up shop, and start taking out your enemies from a distance? You are? Well you’re in luck, because</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Sniper Elite</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">is just the unknown game for you. This tactical shooter was developed in 2005 by UK-based video game developer Rebellion Developments. The main character is an American OSS agent, Karl Fairburne, disguised as a German sniper inserted into Battle of Berlin in 1945, during the final days of World War II, with the objective of obtaining German nuclear technology before the Soviet NKVD does.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Besides just having a sniper rifle throughout the entire game (which if you’re like me, is completely badass), one of the coolest capabilities of the game is the option of realistic ballistics; involving factors such as bullet drop, wind strength, and breathing when attempting a shot. Basically, when turned on, you have to adjust your sights for wind, calculate how much the bullet can/may drop, and try and steady your breathing for that perfect shot. How more realistic can a first-person shooter get?</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">One of the best parts of the game is when the player makes an extreme sniper shot (basically a long head shot, neck shot, or body shot), the screen then follows the path of the bullet in slow motion, while the camera rotates around the bullet, and results in a close up frame of an exploding enemy head. Interested yet? Well you should be.</span></span></p>
<p style="text-align: center;"><a rel="attachment wp-att-5235" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/sniper2/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5235" title="Sniper2" src="http://terminalgamer.com/wp-content/uploads/2010/02/Sniper2-300x225.jpg" alt="" width="253" height="181" /></span></span></a> <a rel="attachment wp-att-5236" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/sniper3/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5236" title="Sniper3" src="http://terminalgamer.com/wp-content/uploads/2010/02/Sniper3-300x225.jpg" alt="" width="240" height="193" /></span></span></a></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The game is unlike most other first or third-person shooters, because most of the gameplay involves stealth and patience. To reinforce the stealth aspect, there is a camouflage index measured in percentage that displays the visibility of the protagonist. There is also the aspect of your snipe shots. The game keeps track of your best and longest shots taken, giving the gamer a chance to excel and add to your trophy kills with each shot.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Though it did receive the TIGA award for best PC/Console game in 2005, and is being rereleased for the Wii, it still remains unknown to many. When you’re released in a world still engulfed with</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Halo: Combat</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><em>Evolved</em> it’s easy to get lost in translation—which is exactly why you should take part in its sniping greatness.</span></span></p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">#1 Kickle Cubicle (NES)—1990</span></span></span></strong></p>
<p style="text-align: center;"><a rel="attachment wp-att-5245" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/kickle_cubicle_cover/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-medium wp-image-5245" title="Kickle_Cubicle_cover" src="http://terminalgamer.com/wp-content/uploads/2010/02/Kickle_Cubicle_cover-214x300.jpg" alt="" width="214" height="300" /></span></span></a></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">It might be because I’m biased (this being the first game I ever played, aside from Mario), but</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Kickle Cubicle</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">is truly the most overlooked, and underrated game out there.</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Kickle Cubicle</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">is a puzzle game developed by Irem for the NES in 1988. Gameplay is somewhat similar to the Adventures of Lolo series, and revolves around the protagonist Kickle who wakes up one day to find his homeland, the Fantasy Kingdom, turned to ice by the Wicked Wizard King. The King has imprisoned the people in Dream bags, and only Kickle was unaffected. Kickle sets out to save the kingdom with his special freezing breath, which he uses to turn the invaders into ice to use against his foes.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The gameplay consists of the player traveling through four lands in the Fantasy Kingdom, which Kickle plays in a set order. Each land has a boss at the end, and after completing all four lands, the “special game” begins, consisting of 30 harder, bonus levels. If you’re the type of gamer who likes puzzle games that increasingly get harder, well this is the game for you. By the time you get to the “special games,” you’ll be ready to pull your hair out in frustration; but yet it somehow brings you right back to its puzzle goodness.</span></span></p>
<p style="text-align: center;"><a rel="attachment wp-att-5229" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/kickle3/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-full wp-image-5229" title="Kickle3" src="http://terminalgamer.com/wp-content/uploads/2010/02/Kickle3.png" alt="" width="234" height="211" /></span></span></a> <a rel="attachment wp-att-5228" href="http://terminalgamer.com/2010/02/15/5-games-you%e2%80%99ve-never-played-but-should-part-1/kickle2/"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><img class="alignnone size-full wp-image-5228" title="Kickle2" src="http://terminalgamer.com/wp-content/uploads/2010/02/Kickle2.gif" alt="" width="231" height="209" /></span></span></a></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">One of the good things this game has going for it is the mechanics. Unlike a lot of NES titles, Kickle is easy to maneuver throughout the game, and promotes an exceedingly smooth gameplay for the NES. The visuals are clear enough for the gamer to understand what’s going on, what they need to do, and how to do it.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Besides just being a down right fun and addictive game to play,</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Kickle Cubicle</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">boasts some of the best graphics that the NES had to over. Crisp, clean and colorful, this game presented visuals unheard of in the 8-bit era of video games—like brightly lit, flower filled cut scenes. It has so many things going for it that it’s hard to tear yourself away from Kickle’s freezing breath of doom. And with 30 brain-racking, hair-pulling, and painstakingly hard bonus levels, it’s absolutely a game that will suck you in, demanding you never leave it.</span></span></p>
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		<title>New God of War III Trailer Released</title>
		<link>http://terminalgamer.com/2010/02/12/new-god-of-war-iii-trailer-released/</link>
		<comments>http://terminalgamer.com/2010/02/12/new-god-of-war-iii-trailer-released/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 00:18:14 +0000</pubDate>
		<dc:creator>Heath Wierck</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[God Of War]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[Kratos]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=5133</guid>
		<description><![CDATA[The God of War franchise has always been able to present intense visual displays. The first two games, published on the Playstation 2, were perhaps some of the most visually pleasing on the console, and with the release of the new God of War III trailer today (headed exclusively to the Playstation 3 console), gamers [...]]]></description>
			<content:encoded><![CDATA[<div class='wb_fb_top'><div style="float:right;"></div></div><p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The God of War franchise has always been able to present intense visual displays. The first two games, published on the Playstation 2, were perhaps some of the most visually pleasing on the console, and with the release of the new</span></span> <em><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">God of War III</span></span></em> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">trailer today (headed exclusively to the Playstation 3 console), gamers are able to grab a glance at the stunning visual work that will be presented in the newest edition to the franchise.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The new trailer, called Vengeance, was released earlier today on the official Playstation blog and can be seen after the break.</span></span></span></p>
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<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">If this display of grandness doesn’t send Xbox fans rushing to the nearest store, eager to buy a PS3, then we’re not sure if anything will.</span></span></span></p>
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<p style="text-align: center;"><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><param name="src" value="http://www.viddler.com/simple_on_site/ee61d76f" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="437" height="265" src="http://www.viddler.com/simple_on_site/ee61d76f" name="viddler" flashvars="fake=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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		<title>Microsoft Announces Final Fantasy XIII Limited Edition Bundle</title>
		<link>http://terminalgamer.com/2010/02/12/microsoft-announces-final-fantasy-xiii-limited-edition-bundle/</link>
		<comments>http://terminalgamer.com/2010/02/12/microsoft-announces-final-fantasy-xiii-limited-edition-bundle/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 13:31:22 +0000</pubDate>
		<dc:creator>Heath Wierck</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[final fantasy XIII]]></category>
		<category><![CDATA[Limited Edition Xbox 360]]></category>
		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=5008</guid>
		<description><![CDATA[February 11, 2010 &#8211; Final Fantasy XIII on the Xbox 360 will be seeing a deluxe, limited edition bundle package heading to North America. Microsoft’s retailer website, “Expertzone,” displayed a listing giving information about the bundle. The bundle will apparently include a limited edition console, two wireless controllers, a 250GB harddrive, all connection cables, and [...]]]></description>
			<content:encoded><![CDATA[<div class='wb_fb_top'><div style="float:right;"></div></div><p style="text-align: center;"><span id="more-5008"></span></p>
<p style="text-align: center;"><span style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px;"><a rel="attachment wp-att-5009" href="http://terminalgamer.com/2010/02/12/microsoft-announces-final-fantasy-xiii-limited-edition-bundle/ff13bundle_480_1265832041/"><img style="border: 0px initial initial;" title="Final Fantasy XIII Limited Edition Bundle" src="http://terminalgamer.com/wp-content/uploads/2010/02/ff13bundle_480_1265832041-300x249.jpg" alt="" width="300" height="249" /></a></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><strong>February 11, 2010</strong> &#8211; Final Fantasy XIII on the Xbox 360 will be seeing a deluxe, limited edition bundle package heading to North America.</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Microsoft’s retailer website, “Expertzone,” displayed a listing giving information about the bundle. The bundle will apparently include a limited edition console, two wireless controllers, a 250GB harddrive, all connection cables, and a copy of the game. Cost looks to be around $399 for the entire package (though there is no official word on pricing).</span></span></span></p>
<p><span style="line-height: 19px;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Square-Enix and Microsoft confirmed the North American bundle to IGN earlier today, stating it will be available on March 9 in limited quantities, and that special faceplates would also be available. The official word given to IGN states:</span></span></span></p>
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<li><span style="font-family: Times; font-size: medium;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The Xbox 360 &#8220;FINAL FANTASY XIII&#8221; Special Edition Bundle includes a 250GB hard drive, two wireless controllers, exclusive downloadable avatar items and a standard-edition copy of the dramatic sequel in the multimillion-selling series. Xbox 360 is the only console outside of Japan to be bundled with the game, available in stores starting March 9, while supplies last. In addition, a very limited number of &#8220;FINAL FANTASY XIII&#8221; Limited Edition Faceplates have been created by designer Tetsuya Nomura. These faceplates are only available promotionally in fixed quantities across select retailers in Europe, North America, Australia, and New Zealand.</span></span></span></li>
</ul>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Square-Enix</span></span> <a href="http://ps3.ign.com/articles/102/1027979p1.html" target="new"><span style="font-weight: bold;"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">did release</span></span></span></a> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">a special edition PlayStation 3 bundle, but was limited to Japan only. Final Fantasy fan boys will no doubt be excited about this limited edition package, which seems the most adventurous package to date for the franchise.</span></span></p>
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		<title>Activision Announces New Tony Hawk Title</title>
		<link>http://terminalgamer.com/2010/02/11/activision-announces-new-tony-hawk-title/</link>
		<comments>http://terminalgamer.com/2010/02/11/activision-announces-new-tony-hawk-title/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 22:38:04 +0000</pubDate>
		<dc:creator>Heath Wierck</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Tony Hawk]]></category>
		<category><![CDATA[tony hawk ride]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=4971</guid>
		<description><![CDATA[New Tony Hawk Game Will Use Skateboarding Peripheral Again February 11, 2010—Even though the previous release in Tony Hawks&#8217; long-running series, Tony Hawk: Ride, was given a wide assortment of negative reviews, Activision doesn’t seem deterred and are gearing up for the next Tony Hawk skateboarding game. Mike Griffith, President and CEO of Activision, stated [...]]]></description>
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<p><span style="font-family: Times; font-size: medium;"><span style="font-family: Arial; font-size: large;"><span style="font-size: 18px;"><strong>New Tony Hawk Game Will Use Skateboarding Peripheral Again</strong></span></span></span></p>
<p><span style="font-family: Times; font-size: medium;"><span style="font-family: Arial; font-size: large;"><span style="font-size: 18px;"><strong><span id="more-4971"></span></strong></span></span></span></p>
<p><strong><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">February 11, 2010</span></span></strong><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">—Even though the previous release in Tony Hawks&#8217; long-running series, Tony Hawk: Ride, was given a wide assortment of negative reviews, Activision doesn’t seem deterred and are gearing up for the next Tony Hawk skateboarding game.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Mike Griffith, President and CEO of</span></span> <a href="http://games.ign.com/objects/025/025004.html"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Activision</span></span></a><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">, stated that a new</span></span> <a href="http://stars.ign.com/objects/962/962326.html"><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Tony Hawk</span></span></a> <span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">title is planned for release this year, and confirmed it will be using the skateboard peripheral again to simulate actual skateboarding.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">&#8220;Game ratings for Tony Hawk Ride weren&#8217;t as high as we would have hoped last year,” Griffith said. “ In hindsight, it took longer to optimize the hardware leaving less time to develop the software we launched in 2009.”</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">Developer Robomodo will be working on advancing the simulation with the skateboard peripheral; making it a lot more player friendly.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;">The previous title was thoroughly mangled by reviewers, and saw only modest sales. Tony Hawk himself even tried to promote the game by offering himself as an Xbox live friend to anyone playing the game.</span></span></p>
<p><span style="font-family: Arial; font-size: medium;"><span style="font-size: 14px;"><a href="http://terminalgamer.com/wp-content/uploads/2010/02/THRideLogo.png"><img class="aligncenter size-large wp-image-4975" title="THRideLogo" src="http://terminalgamer.com/wp-content/uploads/2010/02/THRideLogo-493x281.png" alt="" width="493" height="281" /></a><br />
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