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	<title>Terminal Gamer. &#187; Geoff Calver</title>
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		<title>Hey Buddy, You&#8217;ve Got Your Lost Vikings in My StarCraft II</title>
		<link>http://terminalgamer.com/2010/07/28/hey-buddy-youve-got-your-lost-vikings-in-my-starcraft-ii/</link>
		<comments>http://terminalgamer.com/2010/07/28/hey-buddy-youve-got-your-lost-vikings-in-my-starcraft-ii/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:17:23 +0000</pubDate>
		<dc:creator>Geoff Calver</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[Starcraft II]]></category>
		<category><![CDATA[The Lost Vikings]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=8600</guid>
		<description><![CDATA[StarCraft II’s minigame has been revealed, and it’s none other than Blizzard’s original game, The Lost Vikings, albeit with a new theme. The original The Lost Vikings released in 1992, just a little while ahead of WarCraft, and was a puzzle platformer. The new minigame, though, which can be found on Jim Raynor’s ship in [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Blizzard: Heart of the Swarm Will Be Epic</title>
		<link>http://terminalgamer.com/2010/07/28/blizzard-heart-of-the-swarm-will-be-epic/</link>
		<comments>http://terminalgamer.com/2010/07/28/blizzard-heart-of-the-swarm-will-be-epic/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:11:45 +0000</pubDate>
		<dc:creator>Geoff Calver</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[Starcraft II]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=8597</guid>
		<description><![CDATA[StarCraft II arrived yesterday, and if you didn’t already know, it’s subtitled “Wings of Liberty” and focuses on the Terran campaigns, with two expansion packs planned that will focus on the Zerg and Protoss, respectively. While the expansions haven’t officially been confirmed by Blizzard, they’re pretty much common knowledge. So much so, in fact, that [...]]]></description>
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		<title>Ninja Theory: Story Is More Important Than Gameplay</title>
		<link>http://terminalgamer.com/2010/07/27/ninja-theory-story-is-more-important-than-gameplay/</link>
		<comments>http://terminalgamer.com/2010/07/27/ninja-theory-story-is-more-important-than-gameplay/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 19:27:35 +0000</pubDate>
		<dc:creator>Geoff Calver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Enslaved]]></category>
		<category><![CDATA[Heavenly Sword]]></category>
		<category><![CDATA[Ninja Theory]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://terminalgamer.com/?p=8588</guid>
		<description><![CDATA[Well, that isn’t something you every day. Ninja Theory co-founder Tameem Antoniades has said that he feels story is more important than gameplay. Furthermore, he said, “if you get it right, both story and gameplay can be elevated.” Speaking with Videogamer, Antoniades said that his first gaming venture, Kung Fu Chaos, had no story and [...]]]></description>
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