<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Terminal Gamer Review &#8211; Operation Flashpoint: Dragon Rising</title>
	<atom:link href="http://terminalgamer.com/2009/11/30/operation-flashpoint-dragon-rising/feed/" rel="self" type="application/rss+xml" />
	<link>http://terminalgamer.com/2009/11/30/operation-flashpoint-dragon-rising/</link>
	<description></description>
	<lastBuildDate>Thu, 29 Jul 2010 02:48:33 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: WongHoongHooi</title>
		<link>http://terminalgamer.com/2009/11/30/operation-flashpoint-dragon-rising/comment-page-1/#comment-166</link>
		<dc:creator>WongHoongHooi</dc:creator>
		<pubDate>Thu, 10 Dec 2009 03:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://terminalgamer.com/2009/11/30/operation-flashpoint-dragon-rising/#comment-166</guid>
		<description>Well, I&#039;m (pleasantly) surprised that as at 30 Nov 09 (after release of MW2) there are still people doing reviews of this game. This game has been rather unfairly shelved. For all of its flaws, it opened the world of realistic military FPS to the console gamer. Other FPS may be militarily realistic in terms of simulating equipment (esp. weapons) but I don&#039;t know whether they have compromised the total package of realistic military op experience in favour of &quot;playability&quot; ( for those who prefer a chalk-up-scores and shoot-em-up experience).

My principal gripe about this game is that the AI management of the enemy is often as dumb as its management of your own side. As others have pointed out, the enemy reacts to long range fire by just standing there getting shot till they die. Enemy deployments should be hidden, a lot more tactically sound and they should be adtively looking to flank you as much as you them. 

I hope Codemasters or other developers don&#039;t get put off from developing military FPS as realistic as possible because of the OFP2 experience. We aren&#039;t all into running around picking up laptops (in a battlefield ??) or camping and sniping or shooting up a thousand people and expecting the screen to light up like some pin-ball machine when we do.</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m (pleasantly) surprised that as at 30 Nov 09 (after release of MW2) there are still people doing reviews of this game. This game has been rather unfairly shelved. For all of its flaws, it opened the world of realistic military FPS to the console gamer. Other FPS may be militarily realistic in terms of simulating equipment (esp. weapons) but I don&#8217;t know whether they have compromised the total package of realistic military op experience in favour of &#8220;playability&#8221; ( for those who prefer a chalk-up-scores and shoot-em-up experience).</p>
<p>My principal gripe about this game is that the AI management of the enemy is often as dumb as its management of your own side. As others have pointed out, the enemy reacts to long range fire by just standing there getting shot till they die. Enemy deployments should be hidden, a lot more tactically sound and they should be adtively looking to flank you as much as you them. </p>
<p>I hope Codemasters or other developers don&#8217;t get put off from developing military FPS as realistic as possible because of the OFP2 experience. We aren&#8217;t all into running around picking up laptops (in a battlefield ??) or camping and sniping or shooting up a thousand people and expecting the screen to light up like some pin-ball machine when we do.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
